someone from czech republic purchased the game, i swear i think that might be Doomer but i don't wanna call him out or anything lol, not even sure if he's actually from there
working on another project folksss!! ripping the description of it straight from my itch page: "Mariuccha is an old elven with a dark, tragic past, trying to make amends for her sins by opening an alchemy shop with the help of her ghost friend Mr Testamentin. Help her becoming successful by making the right choices, befriending the right people and keeping her out of troubles in this innovative strategy game." i also made a devlog about it https://youtu.be/ZybO7LqNAuk i'll keep you posted, mwah!
Created on: 19 Oct, 2020 (23:01)
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https://youtu.be/tIhwTIh-Vlk hello hello everyone! is this place dead? sorry, i don't check discord much anyways, new devlog, enjoy!
Created on: 14 Nov, 2020 (01:18)
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I was very surprised when I saw your game on GameJolt, being on the 9th page of the current Hot GameJolt games. Good job! Also, this game is REALLY interesting, I look forward to it!
Created on: 19 Nov, 2020 (16:04)
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aaaaand new devlog! https://www.youtube.com/watch?v=ZvX0d2UJnis thank you Doomer, support on Game Jolt has been a lot more than i expected, it was worth it to start taking the site more seriously
Created on: 01 Dec, 2020 (11:12)
Edited on: 01 Dec, 2020 (11:13) |
I have opened a giveaway that will last around one week for Mariuccha, Alchemy Queen! You can partecipate to it by replying to this thread (https://gamejolt.com/p/im-doing-a-giveaway-follow-mariuccha-alchemy-queen-https-gamej-xgdsqakg) on Game Jolt! Merrrry Christmas everybody!
Created on: 24 Dec, 2020 (16:31)
Edited on: 24 Dec, 2020 (20:39) |
wow, completely forgot i had a thread for this game on here, how could i? jokes aside, the game's changed quite a bit over these 2 months and is now almost over, and it will be available on pretty much every gaming website on the market (Jolt, Itch, Indiegala, IndieDB, Steam, Gog) on the 4th of april FOR FREE! i released a trailer, check it out https://www.youtube.com/watch?v=CebOgbpFLr0
Created on: 01 Mar, 2021 (08:04)
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good job Time Stop Dev. The coding for the game must have been complex , systems and systems working together. well done
Created on: 02 Mar, 2021 (19:05)
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Will definitely try it out when it's done!
Created on: 03 Mar, 2021 (09:06)
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hey, can someone give me a hand? i'm having problems with my IEnumerator, basically if i put the startcoroutine() line on void start() it works just fine, but if i put that same line anywhere else in my script it will just stay ignored for example, i have a function that activates after the passing of each day, and i want to start the IEnumerator whenever that function is called, but while everything else works just fine, the startcoroutine() does nothing. public void Nextday() { daystotal += 1; daysweek += 1; resetmonthtext.SetActive(false); month += 1; StartCoroutine(changeprice()); }
Created on: 28 Mar, 2021 (13:28)
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This particular code has nothing wrong with it. It should work unless Nextday() is never called. You should give us more context.
Created on: 28 Mar, 2021 (15:22)
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EDIT: made an intresting discovery the coroutine starts properly in Nextday() if Nextday() is called from another script, but if it's called from a button it won't. i'll investigate. DOUBLE EDIT: I SOLVED! it was because the object that has the script was turned off for a frame, now it works just fine below is the IEnumerator that is supposed to be activated as i said, all other lines in Nextday() work just fine, it's just the startcoroutine that doesn't work when activated from there, while it works just fine if activated from the Start function IEnumerator changeprice() { if (daysweek == 1) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whatmonday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 2) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whattuesday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 3) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whattuesday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 4) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whatthursday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 5) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whatfriday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 6) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whatsaturday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } if (daysweek == 7) { for (int i = 0; i < 30; i++) { yield return new WaitForSeconds(0.01f); Debug.Log("porcoddiooooo"); materialbuy[i].GetComponent<buymaterial>().price2 = materialbuy[i].GetComponent<buymaterial>().price; materialbuy[i].GetComponent<buymaterial>().price2 += PlayerPrefs.GetInt("buychoice"); materialbuy[i].GetComponent<buymaterial>().price2 *= whatsunday; materialbuy[i].GetComponent<buymaterial>().medayss(); } } }
Created on: 28 Mar, 2021 (16:11)
Edited on: 28 Mar, 2021 (16:49) |
Not trying to hate on anyone or anything - but for God's sake, use BBCode. [code]<INSERT SOURCE CODE[ / code] (WITHOUT THE SPACES) This brings back bad memories...
Created on: 28 Mar, 2021 (17:18)
Edited on: 28 Mar, 2021 (17:18) |
took me long enough, but the game's finally over! only 10 days later than it was supposed to check it out https://gamejolt.com/games/mariuccha/547283
Created on: 13 Apr, 2021 (23:07)
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Going to give it a try tomorrow, since it's 2 AM and I'm supposed to finish writing some code for 3DRadSpace lol
Created on: 14 Apr, 2021 (00:14)
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might as well post here, i updated a bunch of stuff, fixed some other and added more on top of it here's a complete list In amounts depending on your current month, each day some Materials in the Buy Room will be randomly rendered Illegal. As such, the only way to purchase them is to first buy a Black Market Token. You are now given the option to engage in Permadeath mode, meaning that if you get a Game Over your save file will be instantly deleted. You are now given the option to engage in Free mode, meaning that you can play without Special Requests, dialogues and mechanics changes that depend on the story progression. All licenses will also be immediately available. Pre-Run Customization You can now: -Select between FREE and STORY mode. -Select if to activate Permadeath. -Select the starting month. -Select if to just ignore the Illegality of a Material. -Select the option to get a Game Over if you fail enough regular Requests. -Change the number of regular Requests to fail in order to get a Game Over. -Change the number of regular Requests available at once. -Select the option to have no manager. Balance changes: -Rewards for regular Requests have been increased. -Failing a Request now will mean losing only half of the Reward in Kulini, not its entirety. -Prices for selling an Object have been increased. -Starting Kulini amount has been increased. Minor changes: -New random quotes for Mariuccha have been added. -The sprite to represent Kulinis in the Turrett Minigame has been changed. -Sometimes there will be no weekly or daily Material offered in the Buy Room. -Surprise events can now remove your current manager. -You can remove your manager for Free on the Manager Change Room that appears every Sunday. -You can see the amount of Materials you possession in the Create Room. -Some texts and sprites that weren't properly centered now are. -The volume of some audio files has been reduced. -Tutorial section has been updated to incorporate the new rules. -Main screen has been updated to include my website and a donation button. Plus a bunch of bug fixes.
Created on: 06 May, 2021 (22:31)
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A new, quick update for Mariuccha, Alchemy Queen. https://store.steampowered.com/app/1542010/Mariuccha_Alchemy_Queen/ -In the Activity Room the current day will be highlighted -"Black Market Token" has been replaced with "Permit" because "Black Market Token" makes no fucking sense -In the Daily Challenge, the Create Room, the Buy Room and the Requests Room you can now see the amount of Materials you possess of those you need/intend to buy -Selected Objects in the Create Room are now highlighted when you select them -Text formatting and a bunch of typos have been fixed -Same for some bugs related to save files
Created on: 18 May, 2021 (16:43)
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'Sup, fellers. This is gonna be the last major update for Mariuccha, Alchemy Queen, as it's now officially out of its early access phase. Down below you will find a list of all the things i changed since the last version. In my previous updates these lists didn't include detailed descriptions of bugs, but this time i'll make an exception, since bug fixes comprise most of this update and i already added 99% of all gameplay features by now. The game now costs around 7 dollars, but you can just ask me for a key if you want lol. -Created Objects will now detract the correct amount of Materials when you create them. -Weekly and Daily Offers will now be displayed correctly when saving and loading a game. -The presence of a Permit on Weekly and Daily Offers wil now be displayed correctly when saving and loading a game. -Fixed the bug that would repeat required Materials in the Create and Requests rooms. -The amount of Materials needed to create certain Objects has been rebalanced. -A text glitch regarding Explorers has been fixed. -A text glitch in the Requests room has been fixed. -The name of the Materials gathered by the Explorers will be featured on screen when they come back. -The last screen in the run editor has improved visual feedback. -A text glitch regarding Surprise Events has been fixed. -A proper loading screen has been implemented. -Changed a few lines of text. -Fixed a bug that wouldn't let the player travel from Kingdom to Kingdom. -Fixed a bug that would randomly set all taxes and prices to 0 after a weekend. -Added text that keeps track of the price increase selected before a run on Buy and Inventory rooms. -New quotes for Mariuccha and the Main Menu screen have been added. And that's that. Unless there's more, that should cover everything. Anxiously waiting to be proven wrong by you guys in less than a couple of days.
Created on: 01 Jun, 2021 (12:15)
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When I liked your second post above, I didn't realize you actually published the game on steam. Congratulations on that! I'd buy your game, if I had some pocket money. All my savings are going to some whiteboard and some random room stuff lol
Created on: 01 Jun, 2021 (18:07)
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@NicusorN5 oh you don't have to, as i said if you're curious you can just ask and i'll drop a key someone from czech republic purchased the game, i swear i think that might be Doomer but i don't wanna call him out or anything lol, not even sure if he's actually from there
Created on: 01 Jun, 2021 (20:31)
Edited on: 01 Jun, 2021 (20:31) |
someone from czech republic purchased the game, i swear i think that might be Doomer but i don't wanna call him out or anything lol, not even sure if he's actually from there That's not Doomer for sure , he's from an other country
Created on: 01 Jun, 2021 (20:50)
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Yes, I'm indeed not from the Czech Republic, but Hungary. Close enough, however
Created on: 01 Jun, 2021 (22:55)
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Before i publish Mariuccha's Death, the sequel in visual novel form of Mariuccha, Alchemy Queen, i'm releasing one last update. I've added a few things, since my last post: -New trophy system for the FREE mode, so that you have some long term objectives for your run. -A new Loan feature for you to borrow a bunch of money that you'll have to give back with an interest rate -You can haggle prices with the shop owner for the rest of the day, with a 40% to decrease price by 25% and 60% to increase it by 25% -Both these options can be turned off if you so desire -Many bugs have been fixed https://store.steampowered.com/app/1542010/Mariuccha_Alchemy_Queen/
Created on: 3 years ago
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I don't know how to tell you this without sounding bad but I don't think a lot of people will see the 6.59 EUR price tag and consider it's worth all of it. Don't get me wrong, I can't say the game is bad since I haven't played it but when I look at the graphics (yes they do have a huge impact persuading a purchase) I don't feel they warrant that price. But that's just my humble opinion. Still, you got the game on Steam which most people aren't doing and that's nice.
Created on: 3 years ago
Edited on: 3 years ago |